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Creativity as Evolution
New ideas can grow out of old ideas. The motor car is a great example of
this because while it never really changes its purpose, it constantly
evolves.
Cruise control was invented because drivers found it tiring to keep their feet on the accelerator during long journeys.
Today GPS satellite navigation systems provide
electronic maps and directions.
Creative evolution is driven by a sense of creative discontent. This sense is not
driven by a belief that something is inherently bad but because we
believe we can always do it better.
Even websites evolve their look
and feel as executive producers and graphics designers work to make the
site look even better and become more functional.
When TV started, producers presented television on a stage,
treating it as if it was a theatre show. As TV producers constantly questioned the way they made television, they started to incorporate interesting production methods.
TV stopped being about staging drama on a stage. Producers
incorporated outside broadcasts, satellite feeds, telephone inputs and video phones.
This is evolution of the TV program.
The other platforms include the Web, mobile phone text messages and interactive buttons on set-top boxes. Doing traditional things differently Using different platforms allows the program makers to develop a non-linear storyline and allow real-time interactivity. Without any of the interactive and cross-platform features, Big Brother is still a compelling story idea for analogue television.
The concept
tickles the voyeur spirit in audiences and their desire to hear the
latest story about people with whom they have some sort of relationship
with (whether it be pseudo or not).
The
internet adds to the power of interactivity by allowing viewers to look
at any room in the house by changing cameras. You can watch a character sun-baking outside on the patio or eating a sandwich in the kitchen.
With Big Brother, a traditional story
concept has evolved
from a linear television idea into a cross-platform story allowing
non-linearity and interactivity to create the path of the program,
bringing it closer to the audience.
Evolutionary creativity is led by the question, “how can I make this
better?” Constantly asking this question, and posing problems that need
to be solved, opens our minds to new ideas.
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Copyright © 2006
Talkshow Communication Ltd and
Licensors. All Rights Reserved. How to reprint these articles: the small print Except where stated, the author, Jonathan Halls, owns the copyright to the articles published on this website, except where stated. These articles are published in the spirit of helping you develop your creative skills. You are welcome to reproduce these articles as long as a number of conditions are met. These are: 1. Full authorship must be acknowledged with reference to this website, including a link. 2. The context of comments, opinions and general layout of these articles must not be changed or distorted from the original. 3. If the article is being used for a training course you are running or is distributed to more than five people, you must advise the author as a mandatory courtesy. We like to know how these articles are being used and how they help people improve their communication. 4. The article cannot be commercially reproduced for profit without prior permission granted by the author. |